![]() ![]() Unfortunately Body Purists got a hit in Badness in Traits like they even hate Peg Legs and complain about it and go throw tantrums all around from it and will start fights will with people with more than with Artificial Limbs. Bionic Limbs will be the go to way with everything unless you have like $80,000 Silver in your Storage. But Archotech i heard is much better than Bionic Limbs but you can build them and they super expensive from Traders. It Helps that you can Craft and Build Bionic Limbs in the Fabrication Table so you don't need to buy them from Traders. Flak Armor or Power Armor would already cover your arms or those limbs already. The Bionic Arms or Archotech Limbs have no Armor since Balance reasons. Like Bionic/Archotech Legs = Movement Speed = Faster Production from going one place to another. They are good for replacing Lost Limbs of your Colonists but also helps them out in Production or Defending the Colony. So to summarize, armor values to specific body parts, medical repairs that require components or something to put together bionics/arcotech makes more sense than using medicine to make them slowly heal like their arms and finally, the need to make bionic/arcotech hands/fingers also come with the package are corrections that need to be taken.Īre Bionic Limbs and Archotech Limbs Worth It? However, it can also be a negative, as your masochist tough pawn is shredded alive and does not get a pain shock, and your wimp character has all his appendages intact. ![]() And the fact artificial limbs do not have pain values is also a boon. ![]() And they regenerate because they use the biological code.Ĥ) With all this being said, I still think artificial organs make sense. This is because to heal your damaged bionic, mechanical arm, you use the same medicine items you use to sew up a bullet hole in your stomach. A metallic appendage surely should be more resistant than the pawn's flesh.ģ) The description of archotech limbs says they regenerate on their own. So if you shoot that tortoise's eye with your bow, it can deflect, even if only the shell theorically has armor. This is the "tank tortoise" effect, where the whole body of a pawn has armor, or none. This means theorically a bionic arm is a total reduction in HP compared to the normal biological arm.Ģ) Bionics/archotech have no separate armor values. A hit that would otherwise make your finger go 2/7 HP now puts the pawn's bionic arm in 20/25 HP. With a bionic arm, all damage goes to the 25 HP of the appendage. Theorically, this means separating the whole appendage in multiple parts means losing the whole arm is more difficult. If an autopistol hits the pawn's hand, the hand stays, but loses HP. If a lancer shoots the pawn's finger, the finger is removed. This poses a lot of issues.ġ) A finger has 7 HP. A bionic arm is the whole kit it includes hand and fingers, though it is not separate. Let's think about the mechanics and the rational process behind attaching a bionic arm in your pawn. I'd like to separate the discussion to this topic, which started here: url] ![]()
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