![]() ![]() ![]() or am unaware of how that might affect other things. ^ For the situations above I'd wonder if disabling the red cross during transitions (both fade-in and fade-out) would resolve this? Perhaps I'm oversimplifying this, though. Using the Key of the Persecuted in the labyrinth.Using the metal plates in the fireplace garden in Born From a Wish.This brief red cross flicker also happens when you're in the inventory screen to use an item and then it goes back to the game to use said item. James running to the door where Angela is inside the labyrinth ("No! Daddy! Please, dont!").Jumping down the many holes in the prison/labyrinth.Hospital Otherworld transition after defeating the Flesh Lips.Whenever there is a chain of different cutscenes playing after one-another the red cross briefly flashes in between the cutscenes. Overall it works greats! The noise filter and fog are there and the red cross is gone when cutscenes play. I went through the entirety of both campaigns on v1.0 and also initiated all non-mandatory cutscenes as well. \KONAMI\Silent Hill 2\sh2e\pic\etc\RedCrossIcon.pngĪnyway, while testing it out I noticed something rather distracting: It continues to flash/pulsate during in-game cutscenes:Īny chance to have this hidden/disabled during in-game cutscenes? It's already naturally hidden when FMVs play. If you wish to not use this file simply remove it from the following directory: Remember: The graphic is already crimson red and pulsates it'll still grab your attention just fine at a smaller size. ![]() So would you really want to play the majority of this game with a giant red cross pulsing the whole time? Talk about a visual nuisance. Why? Because certain endings require you to be at low health for most of the game. I minimized it so it's still noticeable but not as intrusive. It's very big in-game and can be quite a distraction. Hi felt the urge to make the low health (red cross) indicator look nicer (and also reduce it's size by 25% about 50% so it's not as intrusive): So the customized image file for this will not be used. png file will eventually freeze/crash the game if it's being shown/used on-screen. Update: After play testing it's been determined using a modifed red cross. ![]()
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